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[Fix] Let a script go three seconds after npm exits when a descendant still holds its output - #513
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. 📝 WalkthroughWalkthroughThe npm child handling now observes Assessment against linked issues
Fixed issue severity Priority: ➖ Normal Severity of issue fixed: Medium Merge Risk: 🟡 Moderate · up to The new recovery path needs safer PID handling before merge: its integration test can target the wrong process, and rare post-exit cleanup can signal an unrelated reused PID. 🚥 Pre-merge checks | ✅ 1✅ Passed checks (1 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
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In `@src/main.js`:
- Line 3453: Update the POSIX cleanup call around killTreeByPid so it cannot
fall back to signaling the reused positive child.pid; use a process-group-only
termination operation or remove the positive-PID fallback while preserving the
existing Windows behavior.
In `@tests/unit/orphan-pipe.integration.test.cjs`:
- Line 52: Update the runner.stdout data handler to buffer chunks until the
first newline before parsing the PID. In the orphanPid capture logic, parse only
the complete first line and assign it only when it is a positive integer,
preserving the existing liveness, final assertion, and cleanup targets.
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TESTING.mdsrc/main.jstests/unit/ipc-wiring.test.cjstests/unit/orphan-pipe.integration.test.cjs
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…er, not as Y coordinates (#515) ## Why The `pr-checkout` journey ("a PR checkout keeps ticket work and later PR edits on their own branches") asserts that the applied banner sits under the ticket heading and above the linked pull requests by comparing three `boundingBox().y` values. It reads them right after the banner becomes visible, which is the moment `useNextActionCue` smooth-scrolls the banner into view (`scrollIntoView({ block: 'center', behavior: 'smooth' })`), so the three boxes can be read mid-glide and come back in any order. The macOS journeys job failed on it twice today, both attempts each time, on #511 and #513, two pull requests that change no layout; the failure snapshots showed the DOM in the right order, and `gh run rerun --failed` went green. ## What changes The assertion compares document order (`compareDocumentPosition`) instead of pixels. The card lays these three out in document order, so the order is the claim; a scroll cannot change it. ## How to test this Platform: either; the journey carries it. From the repository root: ``` npx playwright test --project=journeys tests/e2e/journeys/pr-checkout.spec.js -g "keeps ticket work" ``` Expected: green. Run three times in a row on macOS on the current head; the old assertion needed a rerun on two CI runs today. Nothing else in the journey changes. **What must not have happened:** the assertion passing with the banner rendered above the heading or below the linked pull requests. `compareDocumentPosition` with the elements swapped returns the preceding bit, and the check reads the following one only. ## Risks and limitations - Test only. No app code. ## Related Seen on #511 and #513. No issue: agreed not worth one until it kept failing, which it did. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
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…ot only in the runners (#512) ## Why On Windows, a Gutenberg build opens black console windows, and closing one breaks the build: npm reports `Build failed: Command failed: wp-build` while `wp-build` runs on as an orphan (#497, #498). A Core build never shows one. **Where it comes from, pinned from the code.** The four runners call `hideChildWindows()` before loading npm in-process, so npm's own `cmd.exe` children are spawned with `windowsHide`. Gutenberg's `tools/build-scripts/build.mjs` is a separate Node process below npm: `node` on PATH is the app's `node.cmd` shim, which runs Electron as Node, and Electron is a GUI-subsystem binary with no console of its own. `build.mjs` runs `tsc` and `wp-build` through `cross-spawn`, which resolves their `.cmd` stubs and calls `spawn('cmd.exe', ['/d','/s','/c', …])` with no `windowsHide`. A console application spawned by a consoleless parent without `CREATE_NO_WINDOW` gets a brand-new visible console. Core's grunt spawns no `.cmd` below npm, which is why it never showed one. ## What changes The `win-spawn-patch.js` preload already reaches every descendant Node on Windows through `NODE_OPTIONS=--require` (that is how a bare `spawn('node')` keeps working). Its self-apply is now `selfApply()`, exported and injectable, and on Windows it also applies `hideChildWindows()` from a copy of `hide-child-windows.js` that `ensureNodeShimDir()` places beside it, for the same reason the patch itself is copied: a `--require` into `app.asar` is not reliable under `ELECTRON_RUN_AS_NODE`. The runners get the patch twice, which its marker makes a no-op. A missing copy costs the hiding, never the spawn patch. Nothing changes off Windows, and main.js still never takes the patch (the editor launch needs its window, #181). ## How to test this Platform: **Windows** (the change is a no-op elsewhere). Build: the Buildkite artifact for the current head. Use a Gutenberg site past the install step; a copy, not one you care about. 1. Click **Run full build**. Expected: no console window at any point during the transpile and bundle phases; the build ends with the same output as before. 2. Optional: **Start build watch**. Expected: no window either; the tab reaches *(watching)*. **What must not have happened:** a window during either; a build that fails to start (`spawn node` EINVAL would mean the spawn patch was lost with the hiding); Core's build changing in any way. Done on Windows 11 (UTM VM, arm64 host), by hand, on the Buildkite artifact for `f49c77f` (#513's head, which includes this branch at `5084f31`), Gutenberg site past install: **Run full build** ran to the end with no console window at any point, and **Start build watch** the same; Task Manager showed the `conhost.exe` of the hidden consoles where the windows used to be. Not tested by hand on macOS: nothing runs differently there. The unit tests inject the platform. Tests: `tests/unit/win-spawn-patch.test.cjs`, three `selfApply` cases, fail on trunk (no `selfApply`) and pass here; `tests/unit/ipc-wiring.test.cjs` asserts the copy lands beside the patch on Windows. A third case lays the two files out in a temp dir the way `ensureNodeShimDir()` does and applies the real hide patch to a fake `child_process`, so the sibling lookup production runs is what the suite pins. Lint clean, 1614 unit tests pass. ## Risks and limitations - The hiding applies to every `child_process` entry point of every descendant Node, overriding an explicit `windowsHide: false`. A build tool that wanted a visible window would lose it; none does. - The one link this cannot reach is a `cmd.exe` spawned by another `cmd.exe` (a `.cmd` stub calling a `.cmd` stub); those inherit the hidden console of the Node that started the chain, so they are covered by inheritance, not by the patch. - #498 (the orphan the closed window leaves) is the next PR in this stack. ## Related Fixes #497. #498's PR is stacked on this one. Seen on the #508 pass. Part of #251, v1.2.0-beta.2. --- <details> <summary>Review outcome (required — see AGENTS.md)</summary> 2 [fix here] · 2 [follow-up] on `82f0d2f`, all four taken in `5084f31`. - Fixed: the header of `win-spawn-patch.js` still said built-ins only. - Fixed: the default `requireHide`, the only one production runs, had no test; `selfApply` now applies `patchChildProcess` to the same `child_process` it patched, which made it testable from a shim-dir layout in a temp dir. - Taken: a failed copy of `hide-child-windows.js` is logged from main, the one process that can say so (the preload's stdout is the build's). - Taken: the #181 guard also asserts main never requires the preload, the second way into `hideChildWindows` the stub map cannot see. - The review named a rule the instructions file did not cover: a stub-map test that an absolute-path `require` walks around. Added to `.github/instructions/code-review.instructions.md` §5. </details> 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
… still holds its output A script's run settles on the runner's close, which waits for the stdio pipes. A descendant that outlives npm keeps them open (wp-build after its console window was closed, #497), so npm has exited and the step stays IN PROGRESS while the terminal keeps receiving the orphan's lines (#498). runNpmWithEngineRetry now arms a three-second grace on exit, the same the Stop escalation gives (#479). If close has not come, it forces the group by pid and destroys the pipes, which is what makes Node emit close with npm's exit code; the close handler settles as before, so the engines-retry decision stays in one place. Installs share the helper. Fixes #498. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
exit without close while a descendant holds the pipes; close with the runner's code once they are destroyed; the group signal by pid ending the orphan after its leader is gone. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
…the test up by group Self-review findings on c6f152c: killTreeByPid ran on Windows against a pid that is certainly dead, which npm:kill's own rule forbids (a taskkill there can land on a reissued pid, and it is a synchronous spawn on the main process); the let-go reached only the log file, so the contributor saw a step end and the output stop with no word, on Windows with wp-build still running; the integration test's cleanup went through the pid fallback. TESTING.md's layer 2 now says real processes belong there too. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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…s pid by line CodeRabbit on 55f41a4: killTreeByPid's POSIX fallback signals the positive pid when the group signal throws, and on the let-go path the leader is certainly dead, so a group that is gone too would have meant a signal at a pid the OS may have reissued. A groupOnly option skips the fallback there; the Stop escalation keeps it. The integration test read the orphan's pid from the first data chunk, which is not line-delimited. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
## Why Adminer hardcodes `/wordpress/wp-content/database/.ht.sqlite`, so it can open the wrong database when WordPress uses randomized storage or an explicit `DB_PATH`. ## What changes Use **Playground's runtime database metadata** for automatic login and database selection in both Core and Gutenberg sites. Playground records the path after WordPress initializes, preferring `DB_PATH` over legacy `FQDB`. Update the database guide accordingly. ## How to test this **Platforms:** macOS or Windows, using the current head. Local validation ran on Apple Silicon macOS. **Starting state:** An initialized Core or Gutenberg site using legacy fixed storage, randomized storage, or an explicit `DB_PATH`. The latter two require a SQLite integration build with the new storage support; set `DB_PATH` before WordPress first loads. 1. Click **Start dev server**, then **wp-admin**. Create a draft post with a distinctive title. 2. Click **DB inspect (Adminer)**. It should open without credentials and list the site's WordPress tables. 3. Find the draft in `wp_posts`. Adminer's database path should match the site's configured or generated SQLite path. 4. Repeat for the other launch mode and storage layouts. **What must not have happened:** Adminer must not select or create a second database at the old fixed path. ## Risks and limitations No new automated regression test is included; validation relies on the live checks below and Playground's existing metadata contract. Windows was not run locally. The interface is unchanged. <details> <summary>Validation details</summary> Tested WordPress 7.0.1 and bundled Adminer on Electron 43.6.0 in both Core document-root and Gutenberg plugin-mount modes. The latter used a small activation-probe plugin. Storage cases covered the bundled SQLite plugin, released SQLite integration 3.0.2, and revision `4163f69f3d543ec7d6085bbb0c4e0c36b36c0156` with randomized storage and explicit `DB_PATH`. The explicit path contained spaces and an apostrophe and overrode a conflicting `FQDB`. In every case, Adminer selected WordPress's active database and read an option written by WordPress. An app-level check clicked **Start dev server**, launched the real server child, and read the saved option through Adminer. Existing Node and Electron suites, lint, and the documentation build passed. </details> <details> <summary>Review outcome</summary> 0 [fix here] · 0 [follow-up]. Local review completed across all five dimensions for the final two-file diff: head `fbcab67c9025f01e08fe54bc678592cfd19c0801`, base `9ee21dd4058bfb879807c54b4373d1c6e5237ce5`. No findings. The test omission is intentional; existing suites and lint passed on the reviewed commit. </details> ## Related Playground references: [Adminer integration](https://github.com/WordPress/wordpress-playground/blob/1f92c10bd871c224baf44300d730fd22a9f83715/packages/playground/website/src/components/site-manager/site-database-panel/adminer-extensions/adminer-mysql-on-sqlite-driver.php) and [metadata writer](https://github.com/WordPress/wordpress-playground/blob/1f92c10bd871c224baf44300d730fd22a9f83715/packages/playground/wordpress/src/platform-mu-plugins.ts). - Randomized storage: [SQLite integration #502](WordPress/sqlite-database-integration#502). - Primary `DB_PATH` support: [SQLite integration #512](WordPress/sqlite-database-integration#512). - Part of the compatibility tracking issue: [SQLite integration #513](WordPress/sqlite-database-integration#513). Co-authored-by: Francesco Bigiarini <francesco.bigiarini@gmail.com>
Why
A script's run settles on the runner's
closeevent, which waits for the stdio pipes. A descendant that outlives npm keeps them open: on Windows,wp-buildafter the console window it ran in was closed (#497). npm exits, the checklist stays IN PROGRESS, the button stays busy and the terminal keeps receiving the orphan's lines for as long as it runs (#498). Ctrl+C was the only way out. Theclose-vs-exitlogic is shared, so a POSIX orphan holding the pipe hangs the same way.What changes
runNpmWithEngineRetryinsrc/main.js, which installs and scripts share, mirrors the Stop escalation of #479 on the natural-exit path. On the runner'sexitit arms a three-second grace;closestands it down. If the grace runs out it logs why, forces the group by pid (killTreeByPid, the same call Stop escalates with) and destroys the runner's stdio pipes. Destroying the pipes is what makes Node emitclosewith the exit code npm gave, so the existingclosehandler settles the run and the engines-retry decision stays in one place. Whatever the orphan writes afterwards goes with the destroyed stream.On POSIX the detached process group outlives its leader, so the forced signal ends the orphan. On Windows nothing is forced, for the reason
npm:killalready gives: the pid is certainly dead, ataskkill /Ton it reaches nothing of the orphan and could land on a reissued pid. There the step ends and the orphan runs on until it finishes on its own. A line in the terminal says which of the two happened.The Playground and web servers keep their
close-only lifecycle: their runners load the CLI in-process and have no descendant to orphan.How to test this
Platform: either; the mechanism is covered on macOS by an integration test and the Windows case is the one the issue reports. Build: the Buildkite artifact for the current head, or
npm startfrom the repository root.Windows, Gutenberg site past install: click Run full build and, while it runs, end the
cmd.exethat runswp-buildfrom Task Manager or Process Explorer (with #497 in, there is no window to close, so break the tree by hand). Expected within about three seconds of npm'sexit 1in the terminal: the build step turns FAILED, the button frees, the terminal stops receivingwp-build's lines.wp-builditself may run on in Task Manager until it finishes; that is the stated limitation.Done on Windows 11 (UTM VM, arm64 host), by hand, on the Buildkite artifact for
f49c77f, with the build watch instead of the build (same helper): Start build watch, then from Task Manager's Details tab ended thecmd.exe /d /s /c node ./dev.mjsunder npm. npm printed itscommand failedstack andexit 1,dev.mjskept transpiling packages into the tab for a moment, then the let-go line ("npm exited with code 1, but something it started is still running and holding its output. Letting go; that process runs on until it finishes on its own.") andnpm run dev exited with code 1closed the run with the tab at (exited 1);dev.mjsstayed alive in Task Manager, as stated.macOS, by script, on the current head: a scratch Gutenberg copy with its
buildscript replaced bysh -c 'sleep 90 & echo npm-side-done; exit 1'; Run full build. Expected: the terminal showsnpm-side-doneand npm's exit, the button frees about three seconds later, the terminal says npm exited but something it started was still holding its output, andpgrep -f 'sleep 90'finds nothing.Done on macOS, current head, by a Playwright script driving the app against a scratch copy of a built Gutenberg trunk, the command sent through the app's terminal: npm's side done at 0.5 s with the orphan alive, the terminal freed 2.8 s after npm's exit, the orphan gone 1.5 s later.
What must not have happened: a run that closed on its own being forced (the grace is cleared by
close); a done event sent twice; an install being retried by the let-go (the retry decision is untouched and reads npm's real code).Tests:
tests/unit/ipc-wiring.test.cjs, three#498cases (script let go after the grace with npm's code; a close inside the grace is left alone; an install the same way), fail on trunk and pass here.tests/unit/orphan-pipe.integration.test.cjs(POSIX) pins the Node and POSIX facts against a real orphan: exit without close while it holds the pipes, close with the runner's code once they are destroyed, the orphan ending on the group signal by pid. Lint clean, 1619 unit tests pass.Risks and limitations
Related
Fixes #498. Stacked on #497's PR. Builds on #479. Part of #251, v1.2.0-beta.2.
Review outcome (required — see AGENTS.md)
3 [fix here] · 2 [follow-up] on
c6f152c, the three fixed and one follow-up taken inf49c77f.killTreeByPidran on Windows against a pid that is certainly dead, whichnpm:kill's own rule forbids; POSIX only now, and the tests assert both branches the way the [Fix] Force the whole process tree when Stop's SIGTERM is ignored, not only the runner #479 test does.TESTING.mdlayer 2 now names real processes beside real Git repositories.55f41a4: 2 actionable, both fixed inb81a422: the let-go now signals the group only (killTreeByPidgainedgroupOnly), never the bare pid of a leader that is certainly dead; the integration test reads the orphan's pid by line.fakeChilddoes not setexitCodewhen a test emitsexit; harmless while the let-go kills by pid, worth doing if it ever goes throughkillChildTree.🤖 Generated with Claude Code