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Fixed runtime test for Yamato - #177

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sebastienlagarde merged 3 commits into
HDRP/stagingfrom
HDRP/update-hdrp-runtime-test
Apr 19, 2020
Merged

sebastienlagarde merged 3 commits into
HDRP/stagingfrom
HDRP/update-hdrp-runtime-test

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@sebastienlagarde

@sebastienlagarde sebastienlagarde commented Apr 19, 2020 •

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This PR fix the HDRP runtime test for Yamato

Cleaned the previous update of runtime test:

  • Put more texture as 256
  • Fixed the bubble in 001 test
  • Setup more aggressive memeory saving settings in HDRP asset (and removed the "new hdrp asset"
  • Correctly update the camera for test (previous one have remove them for unknow reasons)
  • updated the reference screenshots.

In memory profiler, playmode is now around 1.5 GB for texture + mesh + RT.

@ghost
ghost requested a review from JMargevics April 19, 2020 14:55
@ghost ghost added HDRP testing labels Apr 19, 2020

ghost commented Apr 19, 2020

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yamato is green. merging to fix Yamato on staging

@ghost
ghost merged commit 73bb7a0 into HDRP/staging Apr 19, 2020
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ghost deleted the HDRP/update-hdrp-runtime-test branch April 19, 2020 16:21
@ghost ghost mentioned this pull request Apr 28, 2020
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