forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 248
All issues
Issue creation is restricted in this repository
Issues
is:issue state:open
is:issue state:open
Search results
Audio fails to play or is prematurely cut off in various circumstances
AudioIs audio relatedIs audio relatedBugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero Hour⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.When skipping the introduction video, the sound keeps playing
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.Destroying a non-top modal window leaves a dangling pointer
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badGenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerMemoryIs memory relatedIs memory relatedStabilityConcerns stability of the runtimeConcerns stability of the runtimeZHRelates to Zero HourRelates to Zero HourStatus: Open.#3223 In TheSuperHackers/GeneralsGameCode;- Status: Open.
Loading a retail save game is broken in generals.
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.[Contra] Propaganda Officer aura disabled
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.#3199 In TheSuperHackers/GeneralsGameCode;Campaign score screen cannot be interacted with
BlockerSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerGUIFor graphical user interfaceFor graphical user interfaceThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.#3193 In TheSuperHackers/GeneralsGameCode;Game can crash if AIGroup list is cleared while iterating over it in AIGroup::groupDoSpecialPowerAtLocation
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badStatus: Open.- Status: Open.
- Status: Open.#3178 In TheSuperHackers/GeneralsGameCode;
Only build ffmpeg when FFmpeg support is enabled
BuildAnything related to building, compilingAnything related to building, compilingStatus: Open.#3175 In TheSuperHackers/GeneralsGameCode;Implement circular buffer container
TaskA task for someone to work onA task for someone to work onStatus: Open.#3173 In TheSuperHackers/GeneralsGameCode;