fix: friend VR/BR display now uses live rooms, RWFC API and rksys BR scaling - #490
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Included review availability: This review used your included allowance. Your plan provides up to 4 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughThe change adds friend rating conversion and resolution from live room data and API profiles. It makes profile VR and BR updates observable, registers a rating service, and connects rating refreshes to the Friends page. ChangesFriend Rating Resolution
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant FriendsPage
participant FriendRatingService
participant FriendRatingResolver
participant RWFCAPI
FriendsPage->>FriendRatingService: Refresh active friends and live players
FriendRatingService->>FriendRatingResolver: Apply ratings and get missing friend codes
FriendRatingService->>RWFCAPI: Fetch profiles for missing friend codes
RWFCAPI-->>FriendRatingService: Return profile or failure
FriendRatingService->>FriendRatingResolver: Store VR result or null
FriendRatingService-->>FriendsPage: Raise RatingsChanged
FriendsPage->>FriendsPage: Refresh friend list
Suggested reviewers: Merge Risk: 🟡 Moderate · up to Friends may show truncated VR for five minutes after a failed refresh, even when a correct value was previously available. Preserve the last good VR before merging. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to Automatic rating lookups can send the selected license’s stored friend codes to the rating service, including codes that were not individually looked up during this session. Requests are limited to the friend list and do not grant new privileges, but the privacy change merits review. Retained concerns
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🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Actionable comments posted: 4
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Inline comments:
In `@WheelWizard/Features/WiiManagement/GameLicense/FriendRatingResolver.cs`:
- Line 40: Update the live-player resolution condition in FriendRatingResolver
so a matching player’s BR is applied and cached independently of whether VR is
present. Resolve missing VR separately using the existing API or cached
fallback, preserving the current behavior for available live values.
- Around line 42-45: Update the live rating handling in FriendRatingResolver so
nonpositive VR and BR values are treated as unavailable: do not overwrite an
existing usable rating or cache zero, and allow VR to continue to the API
fallback. Preserve the existing behavior for positive live ratings.
- Line 76: Update FriendRatingResolver’s _apiVrCache handling so a failed
refresh records its retry time separately without replacing the last
successfully resolved VR with null; preserve the five-minute failure cooldown
while allowing subsequent license reloads to reuse the last good VR.
In `@WheelWizard/Views/Pages/FriendsPage.axaml.cs`:
- Around line 138-139: Update FetchApiVrAsync so successful friend-code results
refresh the displayed friend list as they complete, rather than waiting until
the sequential batch ends; use per-result or bounded-batch refreshes while
retaining the six-second request timeout behavior.
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📒 Files selected for processing (6)
WheelWizard.Test/Features/FriendRatingResolverTests.csWheelWizard.Test/Features/PlayerProfileBaseTests.csWheelWizard/Features/WiiManagement/GameLicense/Domain/PlayerProfileBase.csWheelWizard/Features/WiiManagement/GameLicense/FriendRatingResolver.csWheelWizard/Features/WiiManagement/GameLicense/GameLicenseService.csWheelWizard/Views/Pages/FriendsPage.axaml.cs
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plz adress comments and rebase |
…scaling VR/BR data saved in rksys.dat stores values dividing them by 100, so the friends list never got to display the last 2 digits of any VR correctly. This fix now overrides the values in the UI with accurate ratings using, in this order: 1.- live rooms (VR/BR for online friends) 2.- RWFC API (VR only, BR not supported) 3.- rksys scaling (BR, needs to be rescaled to account for the 2 digits lost at the end)
Added new class called FriendRatingResolver to cover for the VR/BR truncation bug fix
Made relevant tests for bug fix
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✅ Action performedReview finished.
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Purpose of this PR:
Fixes truncated VR/BR values on the Friends page. The friends list read these values directly from
rksys.dat, where Retro Rewind stores them divided by 100 (e.g. 29367 → 293), while WheelWizard stores full points. Both formats end up mixed in the same field, so many friends were shown without their last two digits.The UI now overrides those values with accurate ratings, using in this order:
/api/leaderboard/player/{friendCode}): exact VR for offline friends. The API does not provide BR.How to Test:
What Has Been Changed:
PlayerProfileBase.cs:Vr/Brare now settable and raisePropertyChanged, so the UI can override the rksys values shown at start.FriendsPage.axaml.cs:ApplyAccurateRatings: applies live room data, then cached API VR, then last known live BR, before sorting.FetchApiVrAsync: fetches missing VRs from the RWFC API sequentially, caches results for 5 minutes (failures too), and refreshes the list.GameLicenseService.cs:FriendBrFromRksysrescales friend BR read fromrksys.dat.5000is kept as-is, since it's the only value WheelWizard writes. Values up to10000(1,000,000 / 100) are multiplied by 100.Known limitations:
Related Issue Link: #488
Further development:
This implementation can be improved to provide exact BR using the RWFC API, but it would require BR values to be stored on the player leaderboard data, which is not a feature of rwfc.net at the moment.
Player data can be checked at https://rwfc.net/api/leaderboard/player/1234-5678-9012 (use desired friend code)
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