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Non-ML version of fast DoF based on my PG2024 paper: Fast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramids

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DepthOfFieldX

Real-time scene rendering with fast depth-of-field (DoF) approximation using XUSG based on DirectX 12 or Vulkan.

Non-ML version of fast DoF based on my PG2024 paper: Fast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramids

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About

Non-ML version of fast DoF based on my PG2024 paper: Fast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramids

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8 stars

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