Real-time scene rendering with fast depth-of-field (DoF) approximation using XUSG based on DirectX 12 or Vulkan.
Non-ML version of fast DoF based on my PG2024 paper: Fast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramids
Hot keys:
[F1] show/hide FPS
[Space] pause/play animation
