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Skeletus/README.md

Hi, I'm Jesús Arias 👋

Software Engineering student from Peru focused on AI tooling, backend systems, developer tools, and applied software engineering.

I enjoy building projects that go beyond demos: tools, backend systems, data-oriented applications, game systems, and experimental AI software.

🚀 Featured Projects

🐦 Nutcracker Memory

Stale-aware episodic memory for coding agents.

Persistent project memory that separates semantic relevance from whether the code context behind a memory is still intact.

Python MCP SQLite LLMs Semantic Search

View repository


⚙️ Java Workflow Engine

Workflow engine for approval processes with explicit state transitions, dependencies, persistence, and REST APIs.

Java PostgreSQL Docker REST

View repository


🗄️ Crescendo Database Engine

Lightweight database engine with indexing and SQL-style operations.

C++ Qt B-Tree Database Systems

View repository

🛠️ Technologies

Languages

Python Java C# C++ TypeScript

Backend & Data

PostgreSQL SQLite REST APIs Docker

AI / Developer Tools

LLMs MCP Semantic Search Agent Memory

Other

Unity Git Linux

📫 Contact


Currently building tools around AI agents, memory, backend systems, and developer infrastructure.

Pinned Loading

  1. nutcracker-memory nutcracker-memory Public

    Stale-aware episodic memory for coding agents.

    Python

  2. Unity-MobielGame Unity-MobielGame Public

    Mobile game for Android developed in Unity. Includes shopping store system, AI Perception and Behavior Tree. NOTE: change main branch to game with audio branch.

    C# 3

  3. Unity-AutoBattler-Strategy Unity-AutoBattler-Strategy Public

    Turn-based game, the game includes: C# generics, C# events, and custom structures. Custom grid system. A* Search for paths. AI

    ASP.NET 1

  4. Beyblade-mutiplayer-AR-Game Beyblade-mutiplayer-AR-Game Public

    This is a mobile game based on beyblade. It has Network Synchronization for Augmented Reality, Effective Scene Loading, Multiplayer Battle, Plane Detection in AR,Scaling in AR

    ShaderLab 2

  5. Unity-2D-TopDown-Dungeon Unity-2D-TopDown-Dungeon Public

    2D Top Down game, developed in Unity using data structures (graphs, queues), pathfinding algorithm, SOLID principle and Publish Subscriber and Objet Pool design patterns

    C# 1

  6. Crescendo-Database-Engine Crescendo-Database-Engine Public

    MiniDB Workbench is a lightweight C++17 database engine with a Qt 6 GUI and CLI, storing fixed-row tables on disk with B-Tree indexes and a practical SQL subset (CREATE/INSERT/SELECT/UPDATE/DELETE)…

    C++