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Large returns breaks addon output #1

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@ssateneth

If there is a ginormous table I want to look at, say, something with 500 elements, it seems to break the output of the addon until the UI is reloaded, No errors thrown, unfortunately.

I'm aware of the Table Explorer addon by diesel, but it severely lags when browsing, and interferes with an older addon I use that uses and expects an older version of diesel libs

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  1. Sharparam commented on Jul 4, 2017

    @Sharparam
    Member

    Can you screenshot the input and the resulting issues? I don't currently have a WoW subscription and on top of it am in China until august, so I can't really debug things at the moment.

    Guessing it's either an issue in the DevTool functions or with how the result is output in the text UI.

  2. ssateneth commented on Aug 16, 2017

    @ssateneth
    Author

    If you do something as simple as GameTooltip, it seems to want to populate the window but just overflows then breaks the output. Here's a link to a video showing the problem

    Sorry about not replying quickly, got sidetracked by other things.

    https://www.dropbox.com/s/8izsscejmcpo7ck/2017-08-16_15-11-02.mp4?dl=0

  3. Sharparam commented on Aug 16, 2017

    @Sharparam
    Member

    Unsure what it could be, especially since there are no actual errors. It is also interesting that the problem persists with input that previously worked fine.

    I wonder if it's a problem with large output and the frequest refresh of the output box. Is there any change in behaviour if you comment out line 109 in main.lua?

    ETA: I don't have my desktop computer set up yet (moved into new apartment), I'll see if I can get the PTR downloaded and get a better look at this during next week.

  4. ssateneth commented on Aug 16, 2017

    @ssateneth
    Author

    Commented out the f.tick = C_Timer.NewTicker(0.1, update) line but same deal. It seems to populate for 2 frames or so then disappears (it lags while populating)

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