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Maintenance Status

This project is not really accepting new features without a very strong use case. The primary consumer of this repo has been coreaudio-rs however coreaudio-rs has moved to use objc2 generated bindings. In the nearly 6 years that @simlay has been maintaining this repo, the majority of these PRs have been bindgen updates and build issues with Xcode/macOS updating clang.

@simlay will accept PRs for fixes of the build should an Xcode/macOS update break things.

coreaudio-sys Actions Status Crates.io Crates.io docs.rs

Raw bindings to Apple's Core Audio API for macos and iOS generated using rust-bindgen. coreaudio-rs is an attempt at offering a higher level API around this crate.

Cross Compiling

Rust Cross has a good explanation of how cross-compiling Rust works in general. While the author of Rust Cross advises against it, it is perfectly possible to cross-compile Rust for MacOS on Linux. OSXCross can be used to create a compiler toolchain that can compile for MacOS on Linux.

Environment Variables

When cross-compiling for MacOS on Linux there are two environment variables that are used to configure how coreaudio-sys finds the required headers and libraries. The following examples assume that you have OSXCross installed at /build/osxcross.

COREAUDIO_SDK_PATH

This tell coreaudio-sys where to find the MacOS SDK:

export COREAUDIO_SDK_PATH=/build/osxcross/target/SDK/MacOSX10.11.sdk

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Raw bindings to the OSX CoreAudio framework generated by bindgen (see coreaudio-rs for a more rust-esque wrapper).

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