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docs: TODO mobs/IA progress
.github/workflows/format.yml
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add: hoglin - hostile nether pig, headbutt melee
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add: silverfish - small hostile, alerts the swarm when hurt
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docs: TODO mobs/IA progress
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add: drowned - water zombie, no sun burn, breathes underwater
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add: bat - flying ambient mob, no gravity, drifts toward random points
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add: polar bear - neutral, attacks when provoked, swipe knocks up
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add: zombified piglin - neutral until provoked, group anger for 20s
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docs: TODO mobs/IA progress
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add: tameable wolf (bones), FollowOwnerGoal, Mob.getOwnerEntity
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add: ranged combat - arrow entity, RangedAttackGoal, skeleton and stray
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docs: TODO mobs/IA audit
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add: experience (orbs, level-up, enchanting table, anvil), commands, …
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add: block entities, containers, dispensers, menu system and recipes
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add: vanilla block updates, fluids, drops, plant growth and redstone
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opti: stop spam send
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add: lighting, combat, entity tracker + item data
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fix: login + map
.github/workflows/format.yml
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