Refactor custom modifiers block into toggleable blocks - #10020
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LocalIdentity merged 8 commits intoAug 3, 2026
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Pretty neat. Does the toggle have support for the comparison tooltip? I've wanted something like that for the custom mods for a long time |
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It doesn't but I'll try to implement it |
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Clear legacy customMods input after migrating it into customModsList so disabled migrated blocks do not still apply through the headless fallback. Route mod browser double-click through ListControl's existing OnSelClick doubleClick argument.
LocalIdentity
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I fixed a small issue with the box and also deduped some code by making it use existing structures
thanks for making the PR
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Fixes # .
Description of the problem being solved:
Some builds require various custom modifiers (eg: minion builds), and I was getting annoyed by the UX of enabling/disabling individual mods one by one.
So I went a head and refactored the Custom Modifier block so it supports child blocks with a proper title and a checkbox to toggle them on/off.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
Before screenshot:
After screenshot:
EDIT:
I also added a mod browser:
And stats comparison tooltip: