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Fix Liminal Coil counting Marks as Curses - #2365

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LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
vaisest:fix-liminal-coil
Jul 12, 2026
Merged

LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
vaisest:fix-liminal-coil

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@vaisest

@vaisest vaisest commented Jul 11, 2026 •

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Fixes #2351.

Description of the problem being solved:

It seems that curse and mark slots were concatenated, which resulted in later code counting marks as curses. This PR filters those slots based on the isMark variable.

This feels like more of a workaround, and the real solution would be to completely separate marks and curses, as unlike PoE1 they are completely separate from one another.

Steps taken to verify a working solution:

  • Tests pass
  • Marks are limited to 1 (tested with sniper and freezing) and apply to enemy
  • Curse calcs are as expected in linked issue

Link to a build that showcases this PR:

https://poe.ninja/poe2/pob/2515b

Before screenshot:

image

After screenshot:

image

@vaisest
vaisest marked this pull request as draft July 11, 2026 17:24
@vaisest
vaisest force-pushed the fix-liminal-coil branch from 9df04f3 to ab692ce Compare July 11, 2026 17:32
@vaisest
vaisest marked this pull request as ready for review July 11, 2026 17:33
@LocalIdentity LocalIdentity added the bug: calculation Numerical differences label Jul 12, 2026
@LocalIdentity LocalIdentity changed the title Fix Liminal Coil counting marks Fix Liminal Coil counting Marks as Curses Jul 12, 2026
@LocalIdentity
LocalIdentity merged commit ce8bffa into PathOfBuildingCommunity:dev Jul 12, 2026
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@vaisest
vaisest deleted the fix-liminal-coil branch August 28, 2026 15:37
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Marks are counted as Curses (for Liminal Coil)

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