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Classify a nav marker before drawing it - #337

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cybersecurity merged 1 commit into
OpenCommunityEdition:testingfrom
mastercheese-dev:nav-marker-before-draw
Oct 19, 2026
Merged

cybersecurity merged 1 commit into
OpenCommunityEdition:testingfrom
mastercheese-dev:nav-marker-before-draw

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@mastercheese-dev

@mastercheese-dev mastercheese-dev commented Oct 13, 2026 •

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Summary

  • A nav marker added while the player has no body keeps the cleared screen kind. A spawn can land after the update and before the draw. The draw was using that empty kind as an arrow sequence, which stops a debug build. The draw now classifies the marker first.

Test plan

  • Join a game in progress that uses nav markers, such as a campaign map, and spawn in. The game keeps running and the marker is drawn.
  • A marker that was already classified still draws as before.
  • A player with no body does not draw the marker.

@GuvenHuso GuvenHuso self-assigned this Oct 16, 2026
FractumSeraph pushed a commit to FractumSeraph/OpenCE that referenced this pull request Oct 16, 2026
…y-settings

Privacy screen and network.report_hosted_games
@VerySmuggy VerySmuggy added bug Something isn't working priority: medium Normal priority labels Oct 19, 2026
@cybersecurity
cybersecurity merged commit ff76b33 into OpenCommunityEdition:testing Oct 19, 2026
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bug Something isn't working priority: medium Normal priority

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4 participants