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Video Setup: an Extra Effects Sub menu - #336
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jcompto95-tech wants to merge 1 commit into
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jcompto95-tech wants to merge 1 commit into
jcompto95-tech wants to merge 1 commit into
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Video Setup gets a third category, EXTRA EFFECTS, beside Graphics and FOV and Viewmodels: a screen for the visual modifiers the stock game does not have, so Graphics keeps to how the game is drawn. Shield Glow and Glow Intensity move to it from Graphics; the settings themselves, their defaults and their names are unchanged. The screens were written again with tools/port_settings.py; only Video Setup, Graphics and the new screen changed, and menus.json lists the new screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtk9vPUKbWd48oBMzXuzd
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All future opt-in off by default visual modifiers will go here. Merge this first before any visual options
Video Setup gets a third category, EXTRA EFFECTS, beside Graphics and FOV and Viewmodels: a screen for the visual modifiers the stock game does not have, so Graphics keeps to how the game is drawn. Shield Glow and Glow Intensity move to it from Graphics; the settings themselves, their defaults and their names are unchanged.
The screens were written again with tools/port_settings.py; only Video Setup, Graphics and the new screen changed, and menus.json lists the new screen.