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MJ2025 #562
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Description
Restored, we might not have used it now, but it might come in handy sometime in the future, maybe...
Origins
Necroshrooms
- you are the fungus that infects
- can zombiefy all living matter
Lithoid bio ships/ crystalborn
- sentient crystals, can transform fauna and flora to crystalline structures
- can kill pops for crystals or cultivate
- heavy focus on rare crystal production
- act like bioships but out minerals
makers of mining drones
- you produce them
- they mine for you
- no direct control
Crisis Path
Holy crusade/ "Dreaming Plague"/ "Morpheophage"
- New possible covenant "Herald of Dreams" - a god for dreams, illusions, surreal things and what could have been
- it experiences everything via dreams, but yearns to learn more about "reality"
- as your patreon you focus and helping to make its dream true
- goals:
- get as many sleepers (jobs) as possible, each sleeper strengthens the bond between you
- as his influence grows, entire worlds get shrouded/ sleepers ( not intentional )
- more drastic measures for faster growth/ sleeper purge type?
- on later stages entire systems fall to "corruption" and get shrouded ( nebula + visual effect)
- parts of a god want to explore the universe ( psionic science ships and set systems unexplored?)
- benefits:
- surreal visions hunt your enemies in battle, temporary fleets join you on combat start
- shroud like events with potential harm
- your pops begin seeing "what could have been" visions and some are happy with such delusions
- surreal / nightmarish events that can be exploited ( think rimworld anomaly DLC style )
- as you fuse with the dream world and your patrons' realm, you can make dreams reality: manifesting ships, create new (surreal) systems, invent new machines ( powerful buildings and components) which only work if you dream / pray enough
Old text
- possible features:
- training your god and making it the strongest
- naming your new god
- special crisis ships built with unity (citizens donate their belongings for the furtherment of your empire's goals)
- uses caravaneer and MSI models for special ships
- Pilgrim ship - Destroyer - caravaneer destroyer
- Crusader ship - Cruiser - caravaneer cruiser
- Beacon of Order - Titan - MSI station ship
- Psionic Fireship - Throwaway "Colossus" - uses caravaneer freighter - suicide colossus filled with fanatic psychics to turn a planet into a shrouded world on impact
- interactions with the entity - changing look over the stages showing its corruption from bevolent being to dark overlord
- during the later stages the concentrated psionic energy of the god birthing process rips your homeworld appart, chaging it to a "Shard World" - Shattered world, but habitable surface kept intact by shroud energies - kind of like Outlands in WoW
- subjugate other empires to turn them into followers or sacrifice them in the name of order to bring peace to the galaxy
- (final stage enables total war to cleans the heretics and unbelievers)
- "Benefector of Order" is manifested in real space through the sacrifice of billions of willing and unwilling people
- while doing this, create patches of shroud tainted space
- turn planets shrouded
- veil entire star systems in shrould storms
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Elimdur commentedon Jun 20, 2025
Holy crusade/Birthing of a God - Title "Theophany"
Lore
Resources and ways to get them
Perks
Corruption / "Shroud Taint"
leaks of the shroud into reality,
monthly tick for increase or decrease like control/ stability in total war games
different scopes: planet, system, leader with different effects
spread via different things: buildings, traits ( to all 3 on x effects), starbase module
e.g planet: decreased habitlitty , decreased happiness, increased psionic effi
policy to deal with it, contain, ignore, or facilitate its spread
shroud cults like crime offices pop up, dedicated to certain other shroud patrons, amplify corruption but give patron modifiers
Corruption1:
Corruption2:
Corruption3:
Corruption4:
Corruption5:
Shard World
Possible God Names
Endgame big red button - Throne megastructure?
What does it do and why wins it the game?
Elimdur commentedon Mar 2, 2026
Theophany Origin - "Guiding Light"
Lore
Your people have always felt the presence of something beyond the material realm, pushing them forward, giving them the strength to overcome whatever stood in the way of their progress. But even after reaching the stars they haven't come any closer to meeting their mysterious benefactor. All the while occult groups as well as religious sects push for a different approach - the research into higher planes of existence.
Your system is cursed to be a gateway to the shroud, a wound in time-space where the shroud spills over. Over aeons your homeworld formed. And not so long ago you with it. While actively developing higher sapience your ancestors connection to shroud manifested a new entity along with you, ying dormant in your solar system. Now as you explore teh stars, your decisions shape what will happen to this patron born of your races thoughts and feelings.
a rather insignificant benevolent shroud entity "Benefactor" forms a covenant with your empire
start effects:
Effects:
stage 1:
start in system with neutral local near immrotal shroud entity
custom first contact, does not reveal much proceeds to..( grants boon towards psionic theory )
find a real way to communicate: either going psionic or special project - if we have it start with latent psionic trait for pops, who wouldn't take the origin with psionic ascension in mind? so having psionic ascension should be necessary for real communication BUT we could have the first contact initiation without that where it is a rather vague meeting via dreams or visions and then you can only progress from there if you have the ascension.
Psionic lock needs overwrites. and if we dont what happens if you dont go psionic?
option 1: what if psionic only unlocks the true meaning of events aka 2 desc per event: 1 with plain text the other with messy impressions / garbled nonsense?
option 2: dual ascension, partial psionic benefits and player chooses another in tandem
stage 2:
establish real contact and patron UI if DLC new minor patron
lock out other crisis paths here and give player choice to proceed with communing or not - if not, what is going to happen? will the entity go insane and rage, destroying large parts of your system or something?
boons via hidden sitaution
Shard World
Elimdur commentedon Apr 14, 2026
Story Arc
The focus of the origin is not the shroud entity itself, but how your empire interacts with it.
Your people are shroud-touched and thus are influenced by the shroud entity, but without themselves knowing yet also able to influence it.
Phase 1
In a narrative driven situation over the course of multiple events choose the name of your god indirectly by choosing your people's ideology, views on its god and its domain
Phase 2
Spread your faith to the stars in a way that fits its belief system.
Phase 3
Establish actual contact with the shroud entity at which point its true nature is revealed. This can either allign with or contradict your empire's former view on it. In this phase you choose how to deal with these possible contradictions and whether or not to try to further your god's goals.