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Design and implement the core game engine architecture for logic puzzle mechanics.
Tasks:
Create abstract puzzle base classes and interfaces
Implement puzzle state management system
Design cause-and-effect relationship engine
Create puzzle validation and solution checking algorithms
Implement dynamic sequence generation system
Set up puzzle difficulty scaling algorithms
Create puzzle progression and unlocking mechanics
Implement save/load game state functionality
Design puzzle hint system architecture
Create puzzle analytics and tracking system
Acceptance Criteria:
Puzzle engine can handle multiple puzzle types
State management is consistent and reliable
Validation algorithms correctly identify solutions
Difficulty scaling adapts to player performance
Game state persistence works across sessions
Activity
OthmanImam commentedon Jun 2, 2025
Hi
I'm Usman Adamu, a full-stack developer.
I want to implement this task if assigned.
Best regards;
@OthmanImam
OthmanImam commentedon Jun 28, 2025
close this issues @Mkalbani