## Description Implement a `rewards` module that manages stella-based reward distribution tied to puzzle completion. ## Acceptance Criteria - [ ] A `rewards` module exists under `src/rewards/mod.rs` - [ ] `Reward` struct contains type (stella), amount, and condition trigger - [ ] Rewards are granted only when puzzle solve conditions are met - [ ] Duplicate reward prevention logic is in place - [ ] Unit tests cover reward grant and duplicate prevention
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CiiscoTech-Hub commentedon Jun 17, 2026
i am confident i can work on this issue. Please assign it to me
grantfox-oss commentedon Jun 17, 2026
🦊 GrantFox — @samuelfrancis163-eng has been assigned to this issue as part of the Official Campaign campaign!
Next steps:
Closes #4)Good luck! Track your progress on GrantFox.
grantfox-oss commentedon Jul 20, 2026
🦊 GrantFox — @samuelfrancis163-eng has been assigned to this issue as part of the Official Campaign | FWC26 campaign!
Next steps:
Closes #4)Good luck! Track your progress on GrantFox.
guptakumarranjeet150 commentedon Sep 13, 2026
Hi maintainers,
I can tackle
Create Reward System Module. Proposed implementation roadmap:MindFlowInteractive/quest-rustCreate Reward System Modulewith explicitrequire_authchecks, clean storage layouts, and robust Soroban contract logic.Looking forward to contributing—please feel free to assign!
shobhamerabacha-star commentedon Sep 27, 2026
Hey maintainers,
I would love to take this on. My planned approach:
Create Reward System Modulefollowing project idioms and storage invariants.Looking forward to collaborating on this—please assign!