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Implement Save State Serialization to Binary Format #38
Upgrade the persistence module from JSON serialization to a compact binary format using bincode or postcard. As the game state grows to include inventory, streaks, replay events, and versioned puzzle references, JSON becomes verbose and slow to parse. Binary serialization dramatically reduces file size and deserialization time, which matters especially for players with large session histories. The module should maintain a migration path so existing JSON saves can be converted on first load.
Acceptance Criteria
bincode or postcard is added as a dependency in Cargo.toml
save() writes game state in binary format to a configurable file path
load() deserializes binary saves and returns a validated GameState
On load, if a JSON save file is detected, it is automatically migrated to binary and the old file is archived
A SaveVersion field is embedded in every save to enable future migration handling
Corrupted binary files return a descriptive PersistenceError variant rather than a panic
A CLI flag --export-save dumps the current binary save as human-readable JSON for debugging
Unit tests cover binary save/load roundtrip, JSON migration, version mismatch, and corruption handling
Hi! I’m a full-stack developer with a strong blockchain background. I’d love to handle this issue and can deliver a clean, reliable solution. Kindly assign it to me.
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Songu3020 commentedon Jul 17, 2026
Hi! I’m a full-stack developer with a strong blockchain background. I’d love to handle this issue and can deliver a clean, reliable solution. Kindly assign it to me.
grantfox-oss commentedon Jul 17, 2026
🦊 GrantFox — @Bug-Hunter-X has been assigned to this issue as part of the Official Campaign | FWC26 campaign!
Next steps:
Closes #38)Good luck! Track your progress on GrantFox.