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more debuggame vibe coding #553
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6773a0e
more debuggame vibe coding
AngeloTadeucci 02a7e09
suggestions
AngeloTadeucci 21642aa
fixes
AngeloTadeucci ca61b28
merge files from mettaur
AngeloTadeucci cacb9a3
format
AngeloTadeucci 72b581b
.
AngeloTadeucci 6ea637d
fixes
AngeloTadeucci c03df72
good
AngeloTadeucci d7bea61
portals + format + fixes
AngeloTadeucci 32cf844
refactor(camera): unify camera matrix handling and update projection …
AngeloTadeucci 629f778
feat(camera): add ICameraController interface and implement in FreeCa…
AngeloTadeucci 1cca122
refactor: centralize wireframe mode in DebugGraphicsContext for consi…
AngeloTadeucci b8778f4
refactor: remove redundant movement input flag in FreeCameraController
AngeloTadeucci 52aaa87
fix: improve player follow UI with dynamic status and position display
AngeloTadeucci 2678490
feat(debug): add detailed field entity info and toggle options for po…
AngeloTadeucci df9c149
feat(debug): add actor selection and highlight in debug field renderer
AngeloTadeucci 496a34a
feat(debug): add player move mode with optional force move in debug r…
AngeloTadeucci 267dd3f
.
AngeloTadeucci 4c4a73a
Refactor
AngeloTadeucci 9e955e0
imgui refactor + plots
AngeloTadeucci 9346473
format
AngeloTadeucci 2af8902
small refactors
AngeloTadeucci 623732b
format
AngeloTadeucci 03ce117
revert
AngeloTadeucci 904482f
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,18 @@ | ||
| using System.Diagnostics.CodeAnalysis; | ||
| using System.Xml; | ||
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| namespace Maple2.Server.DebugGame.Extensions; | ||
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| public static class XmlExtensions { | ||
| public static bool TryGetAttribute(this XmlElement element, string name, [NotNullWhen(returnValue: true)] out string? value) { | ||
| value = null; | ||
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| if (!element.HasAttribute(name)) { | ||
| return false; | ||
| } | ||
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| value = element.GetAttribute(name); | ||
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| return true; | ||
| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| namespace Maple2.Server.DebugGame.Graphics.Assets; | ||
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| public class Asset { | ||
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| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,13 @@ | ||
| namespace Maple2.Server.DebugGame.Graphics.Assets; | ||
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| //public enum AssetType | ||
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| public class AssetManager { | ||
| public AssetManager? Parent { get; init; } | ||
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| public AssetManager(AssetManager? parent = null) { | ||
| Parent = parent; | ||
| } | ||
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| } |
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