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Visual issue with the dripping effect (Shaders ON) #1854
I found an issue in the current version of Changed 1.20.1 when shaders are enabled. Once shaders are activated, the dripping effect disappears from the characters.
I tested the previous version, which is the one I used to play (1.18.2), and this issue does not occur there. Regardless of which shader I use, the dripping effect renders correctly.
I spent quite a while trying to figure out a solution, but I couldn’t find anything that fixed it. However, I noticed something that I think is important to mention: the dripping effect does render when it is not attached to a character, but as long as it is attached to one, it becomes completely invisible.
This makes me suspect that the issue may be related to how the dripping effect is rendered when attached to the character model while shaders are enabled.
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