Bug
On macOS, MacosInputState caches CGMainDisplayID() once at construction (macos_backend.cpp:387). When the display later re-enumerates (monitor power cycle, DisplayPort link renegotiation), macOS assigns a new display ID and the cached ID becomes invalid. From that point on:
submit_absolute_motion() calls CGDisplayBounds(state_->display) on the stale ID, which returns a zero rect. scale_absolute_axis() then returns 0 for display_size <= 0, so every absolute mouse event is mapped to (0,0) — the cursor is pinned to the top-left corner.
post_mouse() clamps the target location into that same zero rect (std::clamp(raw, origin, origin + size - 1)), so relative motion is also trapped — observed cursor positions oscillate only between (0,0) and (-1,-1).
Restarting the consumer process (re-creating the state, hence re-caching the current display ID) restores input until the next display re-enumeration.
Evidence (observed via Sunshine v2026.914.233613 on Mac mini M4, macOS arm64)
- Main display ID changes across monitor reconnects: 10 → 12 → 1 over consecutive days.
- While the bug is active:
CGDisplayBounds(staleId 12) → (0,0,0,0)
CGDisplayBounds(CGMainDisplayID() = 1) → (0,0,1920,1080)
- Client input packets arrive (UDP control channel has traffic), video capture is unaffected (capture re-enumerates per session), but the cursor never leaves the origin.
- After restarting Sunshine, input works again — until the display ID changes once more.
Reproduction
- Start a libvirtualhid consumer (e.g. Sunshine) and note the main display ID.
- Force the display to re-enumerate: power-cycle the monitor, or unplug/replug it (many DP/USB-C monitors do this on their own when entering deep sleep).
- Send absolute or relative mouse input — cursor stays pinned at
(0,0).
Suggested fix
Either:
- Resolve the display at event time (
CGMainDisplayID() in submit_absolute_motion / post_mouse instead of the cached value), or
- Register
CGDisplayRegisterReconfigurationCallback and update the cached display / display_scaling on reconfiguration events.
Additionally, guard against zero-sized CGDisplayBounds results (invalid/offline display) instead of clamping into a degenerate rect — e.g. fall back to CGMainDisplayID() bounds.
Happy to provide more diagnostics if needed.
Bug
On macOS,
MacosInputStatecachesCGMainDisplayID()once at construction (macos_backend.cpp:387). When the display later re-enumerates (monitor power cycle, DisplayPort link renegotiation), macOS assigns a new display ID and the cached ID becomes invalid. From that point on:submit_absolute_motion()callsCGDisplayBounds(state_->display)on the stale ID, which returns a zero rect.scale_absolute_axis()then returns0fordisplay_size <= 0, so every absolute mouse event is mapped to (0,0) — the cursor is pinned to the top-left corner.post_mouse()clamps the target location into that same zero rect (std::clamp(raw, origin, origin + size - 1)), so relative motion is also trapped — observed cursor positions oscillate only between(0,0)and(-1,-1).Restarting the consumer process (re-creating the state, hence re-caching the current display ID) restores input until the next display re-enumeration.
Evidence (observed via Sunshine v2026.914.233613 on Mac mini M4, macOS arm64)
CGDisplayBounds(staleId 12)→(0,0,0,0)CGDisplayBounds(CGMainDisplayID() = 1)→(0,0,1920,1080)Reproduction
(0,0).Suggested fix
Either:
CGMainDisplayID()insubmit_absolute_motion/post_mouseinstead of the cached value), orCGDisplayRegisterReconfigurationCallbackand update the cacheddisplay/display_scalingon reconfiguration events.Additionally, guard against zero-sized
CGDisplayBoundsresults (invalid/offline display) instead of clamping into a degenerate rect — e.g. fall back toCGMainDisplayID()bounds.Happy to provide more diagnostics if needed.