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Split good and bad captures in move ordering - #17
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Updates the isolated move-ordering experiment with a more conservative 4PC capture split.
Ordering policy
SEE >= -150remain ahead of quiet movesSEE < -150are moved below quiet-history movesRationale
The original
SEE >= 0split tested poorly. In 4PC, slightly negative SEE captures can still be tactically important because multiple players move before an exchange fully resolves. This revision only demotes clearly bad captures and explicitly preserves checking captures.Scope
src/search.cppchangesRestart the SPRT against current
main; prior results from the oldSEE >= 0version should not be mixed with this revision.