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[Bug]: MDL材质缺失,引起整个场景是全红色 #91

Description

@GLL-corder

Bug Description

各位佬我是新手,想问一下,这里红色的原因就是它找不到它原本材质的位置在哪,并使用这个脚本对场景 USD 中的 reference 路径相关问题进行修复,但是不知道为什么也不行,请问大家还有什么解决?

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Steps to Reproduce

Please try to provide a minimal example to reproduce the bug. Error messages and stack traces are also helpful.

Expected Behavior

点击加载按钮应成功加载 USD 场景及其所有关联的材质纹理,在视口中正确显示 3D 模型,不出现任何 “缺失引用” 错误。

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Environment

  • OS: [e.g. Ubuntu 22.04]
  • GPU/CPU [e.g. A100, RTX 4090, i9-14900K]
  • GPU-driver version

Release version or Commit ID

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Additional Context

isaacsim使用的4.5.0

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