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This is a very interesting library -- I'd like to try it out in my engine. Unfortunately, it doesn't support .NET Core as-is. Any desire to support an alternate configuration, or switch to .NET Standard as the build target? From my experimentation, it seems that the library will compile without any code changes.
Reacted by dzmitry-lahoda and Eirik Mildestveit Hammerstad
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dzmitry-lahoda commentedon Oct 10, 2018
Unity3D runs
.NET Standard 2.0now. Please target that and release on nuget.thEpisode commentedon Aug 13, 2020
Hi, I tested right now in a Console App with .NET Core 3.1 and it is working perfectly