- Added VMA
- Now functional on integrated GPUs and AMD gpus.
- EWE Pipelines now support geometry shaders.
- Rigid Rendering System now supports instancing.
- New Scene Management System
- Async Transfer now supported (resources loaded in on threads that are not the main thread are automatically async loaded)
Version 1.1.0
- Boost removed, Engine works on Linux
- GLFW : https://www.glfw.org/
- rapidjson : https://rapidjson.org/
- stb : https://github.com/nothings/stb
- tinyobjloader : https://github.com/tinyobjloader/tinyobjloader
- miniaudio : https://miniaud.io/
- vulkan : https://vulkan.lunarg.com/
- vma : https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
(made by me)
- Eight Winds - https://store.steampowered.com/app/2242620/Eight_Winds/
- Voids Gaze - https://gdbobby.itch.io/the-voids-gaze
Please let me know if you make something with the engine!
https://eightwindsengine.wordpress.com/
Here's a few exceptional sources, in no particular order -
- brendan galea - https://www.youtube.com/c/BrendanGalea
- karnkaul - https://github.com/karnkaul (any many other users on the discord he runs)
- Sascha Willems - https://github.com/SaschaWillems
- https://learnopengl.com/
The list goes on, thanks to everyone