Games, unfinished ideas and small systems made while learning Unity, followed by a solo mobile-game project and a jam prototype. Preserved by Shakhnazar Akhmer / Eye172.
Browse the projects · Chronology · Source & credits · Restoration
| Period | Project | What to explore |
|---|---|---|
| 2022–2023 · revisited in 2024 | First-person study | Movement, projectiles and three enemy behaviours. |
| March–May 2023 | Physics playground | A Fall Guys-inspired parkour course for studying physics. |
| August 2023–April 2024 | City sandbox | A study in connecting character, vehicle and mission systems. |
| February 2024 | Cursed Prince | A very early, Dark Souls-inspired 2D combat prototype. |
| June 2024–June 2025 | Rise | An unfinished mobile climbing prototype: a slime-cat escaping the darkness below. |
| July 2025 | POWER — Kenney Jam prototype | One energy reserve for movement, light, combat and puzzles. |
| August 2025 | Directional movement study | Stepped movement while facing an opponent. |
| Mobile prototype | Two-day jam prototype |
|---|---|
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| Rise: menus, customization and a jump | POWER: factory, light and electricity puzzle |
Six project pages include screenshots. Four include short, silent clips recorded in Unity Editor preview; scripted mechanic tests are explicitly labeled. These are preserved prototypes with documented limitations.
2022–2023 — foundations. First-person movement, projectiles, enemy inheritance, collisions and physical obstacles.
2023–2024 — connected systems. A town prototype joins character controls, vehicles, UI, quests and a shop. Cursed Prince explores stamina-based combat.
2024–2025 — independent game ideas. Rise was intended for Google Play with advertising, but its level set remained unfinished. The Kenney Jam project explores a shared energy budget across movement, combat and puzzles; it was not submitted before the deadline. A later movement study isolates stepping and opponent-facing behaviour.
Seven documented projects share one repository. The historical project folders remain identifiable, and each page links directly to the relevant original C# files. The two nearly empty project seeds are recorded in Chronology, rather than presented as additional games.
This is a historical source archive. Gameplay scripts, scene descriptions, input settings and package manifests are preserved. The complete local originals also contain third-party art packs, which are handled separately in Source notes. A public checkout alone is not represented as a complete playable build.
Dates describe surviving files and the author's account. The archive was assembled in October 2026; Git history is not backdated. See verification status for what has actually been run and captured.
Viewing and personal study only. Reuse, execution, modification and redistribution of the author's original material require prior written permission. This archive is not open source. See LICENSE for the scope, GitHub platform rights and other exceptions; third-party material retains its own terms. Permission requests: shakh090909@gmail.com.

