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TRusselo
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September 21, 2026 01:16
ScummVM fetches its engine data over the network during game load: LibretroRemoteEngineData::fetch() sits in the engine search path and calls emscripten_wget_data(), which is synchronous. Built without ASYNCIFY that blocks the main thread and the load never completes. Assisted-by: Claude:claude-opus-5
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ScummVM fetches its engine data over the network during game load.
LibretroRemoteEngineData::fetch()is registered in the engine search path and callsemscripten_wget_data(), which is synchronous:emscripten_wget_data(url.c_str(), &buffer, &numBytes, &error);Engines pull
fonts.dat,toon.datand similar from there whileretro_load_game()is running, so without ASYNCIFY that call blocks the main thread and the load never completes.Same shape as
bluemsxin ad2ca2a — a core doing synchronous I/O during load.One line, no behaviour change for any other core.
AI assistance: written with Claude, reviewed and tested by me before opening.