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The library hasn't been worked on for quite a time. I'll need to take some time to update it a touch to work on 64bit builds and get the OpenAL dll updated. Then I should be able to make a nuget package for it.
I don't think this library will do what you're looking for - there are no codecs or advanced audio features here (besides positional audio I suppose). OpenAL (and thus these bindings) are for playing raw audio samples, that's raw PCM.
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DevJohnC commentedon Feb 20, 2018
The library hasn't been worked on for quite a time. I'll need to take some time to update it a touch to work on 64bit builds and get the OpenAL dll updated. Then I should be able to make a nuget package for it.
Shadowblitz16 commentedon Feb 21, 2018
ok cool I was just wondering since I might try making a game in opengl soon.
does this support ogg vorbis and loop tags?
DevJohnC commentedon Feb 21, 2018
I don't think this library will do what you're looking for - there are no codecs or advanced audio features here (besides positional audio I suppose). OpenAL (and thus these bindings) are for playing raw audio samples, that's raw PCM.
Shadowblitz16 commentedon Feb 22, 2018
so this library would be good for creating my own sound and music editor then?
krestenlaust commentedon Jun 1, 2023
Yes, I believe so