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Yes, they do override it. That's why I'm not sure it's possible to do. Technically, the file itself is still there, in the jar file, but in a running game it's overwritten by a resource pack. I just don't know if it's possible to make Minecraft still load original textures and then point to them
This approach is used pretty much by all resource packs though. I guess it's done so that original textures don't waste RAM. With FreshAnimations, for example, heads don't have eyes because FreshAnimations has eyes placed separately
Had this happen with a villager replacing mod. Ended up with resource pack's textures trying to map onto a vanilla model, and villagers had proper replaced one. Was done with this mod https://modrinth.com/mod/entity-model-features
@DedMaxim I don't see how minecraft jar is at all relevant here...? As for the proposed solution, trying to sidestep the resource/registry system sounds like a bad idea ^^" The vanilla texture just wouldn't be available as long as the resource pack is loaded.
Anyway pretty sure the mod does some custom model shenanigans, and like a normal texture pack also replaces the texture resource.
I understand that it's probably a bad idea but that's still a theoretical solution to this problem! I'm just trying to make suggestions how it possibly can be fixed. Maybe there's an easy answer that I just don't see
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DaFuqs commentedon Jul 27, 2026
Are the textures from Minecraft still there, though? I assume they add a custom model, but then override the vanilla texture?
DedMaxim commentedon Jul 28, 2026
Yes, they do override it. That's why I'm not sure it's possible to do. Technically, the file itself is still there, in the jar file, but in a running game it's overwritten by a resource pack. I just don't know if it's possible to make Minecraft still load original textures and then point to them

This approach is used pretty much by all resource packs though. I guess it's done so that original textures don't waste RAM. With FreshAnimations, for example, heads don't have eyes because FreshAnimations has eyes placed separately

SaphireLattice commentedon Jul 28, 2026
Had this happen with a villager replacing mod. Ended up with resource pack's textures trying to map onto a vanilla model, and villagers had proper replaced one. Was done with this mod https://modrinth.com/mod/entity-model-features
@DedMaxim I don't see how minecraft jar is at all relevant here...? As for the proposed solution, trying to sidestep the resource/registry system sounds like a bad idea ^^" The vanilla texture just wouldn't be available as long as the resource pack is loaded.
Anyway pretty sure the mod does some custom model shenanigans, and like a normal texture pack also replaces the texture resource.
DedMaxim commentedon Jul 28, 2026
I understand that it's probably a bad idea but that's still a theoretical solution to this problem! I'm just trying to make suggestions how it possibly can be fixed. Maybe there's an easy answer that I just don't see