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Modded inventory keybinds not supressed in scripting terminal #40
Inventory keybinds not supressed in scripting terminal (other than 'e' for the inventory)
More aparent the larger the modpack, but occurs even with very few mods
Steps to reproduce the problem:
Have/set/know keybinds in the inventory (ex 'a' to bookmark in JEI, many others though)
Open scripting terminal
Begin writing: press a keybind that functions in the inventory
The keybind activates and is also typed
Expected behaviour:
Keybinds shouldn't trigger while typing like they do with 'e'
No, there are no vanilla examples where this occurs, however, there are many different modded examples in which inventory keybinds are not supressed, to list some... (some keybinds require an item to be hovered over, some don't)
All JEI buttons, open/close Curios inventory, Create ponder, Trash Slot toggle/trash, Sophisticated Backpacks open backpack
While yes, these aren't vanilla keybinds, I think the problem lies more in how the IDE text box is built that fails to supress all these other keybinds. I'm not sure if it simply requires a different type of text box as some other mods have text inputs more resistant to keybind triggers, or if it would need to open a different type of GUI entirely
changed the title [-]Inventory keybinds not supressed in scripting terminal[/-][+]Modded inventory keybinds not supressed in scripting terminal[/+]on May 28, 2025
Activity
rubensworks commentedon May 27, 2025
Thanks for reporting!
Jack-McKalling commentedon May 28, 2025
Could you list a couple of example keybinds that are affected, that preferrably don't involve other mods?
RoarkCats commentedon May 28, 2025
No, there are no vanilla examples where this occurs, however, there are many different modded examples in which inventory keybinds are not supressed, to list some... (some keybinds require an item to be hovered over, some don't)
All JEI buttons, open/close Curios inventory, Create ponder, Trash Slot toggle/trash, Sophisticated Backpacks open backpack
While yes, these aren't vanilla keybinds, I think the problem lies more in how the IDE text box is built that fails to supress all these other keybinds. I'm not sure if it simply requires a different type of text box as some other mods have text inputs more resistant to keybind triggers, or if it would need to open a different type of GUI entirely
[-]Inventory keybinds not supressed in scripting terminal[/-][+]Modded inventory keybinds not supressed in scripting terminal[/+]Fix some modded keybindings activating in scripting terminal