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VortrixPhysics
VortrixPhysics PublicVortrix Physics: A real-time 3D rigid body physics engine for games and simulation, designed for multicore scalability.
C++
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AmbientOcclusion
AmbientOcclusion PublicA real-time Screen-Space Ambient Occlusion implementation built in C++ and OpenGL as a graphics subsystem using PreglRenderer framework. The project explores sampling-based occlusion estimation, co…
C++
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Fluxon
Fluxon PublicAn experimental C++ Vulkan project exploring real-time rendering, learning Vulkan, and GPU compute. Development is paused while I focus on my primary project, the Vortrix Physics Engine.
C++
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Quick_Tic_Tac_Toe
Quick_Tic_Tac_Toe PublicA quick prototype of a Tic-Tac-Toe game, utilising bitwise operations for efficient, low-level game state representation and outcome resolution - a performance-conscious approach within a high-leve…
ShaderLab
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AI-DriverBehaviour_RacingSimulation
AI-DriverBehaviour_RacingSimulation PublicAI-driven racing simulation prototype in Unity, focusing on decision making, pathfinding, and driver behaviour using finite state machine, fuzzy logic, and obstacle avoidance - combining game AI, t…
C# 1
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