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Conqster/README.md

Game Tech Programmer << C++ << Physics & Real-time Systems

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  1. VortrixPhysics VortrixPhysics Public

    Vortrix Physics: A real-time 3D rigid body physics engine for games and simulation, designed for multicore scalability.

    C++

  2. AmbientOcclusion AmbientOcclusion Public

    A real-time Screen-Space Ambient Occlusion implementation built in C++ and OpenGL as a graphics subsystem using PreglRenderer framework. The project explores sampling-based occlusion estimation, co…

    C++

  3. Fluxon Fluxon Public

    An experimental C++ Vulkan project exploring real-time rendering, learning Vulkan, and GPU compute. Development is paused while I focus on my primary project, the Vortrix Physics Engine.

    C++

  4. Quick_Tic_Tac_Toe Quick_Tic_Tac_Toe Public

    A quick prototype of a Tic-Tac-Toe game, utilising bitwise operations for efficient, low-level game state representation and outcome resolution - a performance-conscious approach within a high-leve…

    ShaderLab

  5. AI-DriverBehaviour_RacingSimulation AI-DriverBehaviour_RacingSimulation Public

    AI-driven racing simulation prototype in Unity, focusing on decision making, pathfinding, and driver behaviour using finite state machine, fuzzy logic, and obstacle avoidance - combining game AI, t…

    C# 1