multiple spritesheets (no editor) - #1061
Conversation
# Conflicts: # source/funkin/backend/system/Flags.hx
…nameEngine into internal-merge
…nameEngine into internal-merge
this has to be internal-merge only for reasons i dont feel like saying
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I think you need skills on how to use git to fix your pr a bit. |
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you see im actually very lazy ok |
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I see, welp fair enough Ig |
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I don't understand how the new (W.I.P.) multiple spritesheets work, tbh? |
You can add spritesheet nodes to your character XML (or any other supported XML, as this isn't limited to character XMLs and can be extended further) that each have an image path to load a spritesheet from. It's basically just the original method used to get multiple spritesheets working, but you have more control over what the spritesheet paths are. |
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I think i figured it out, but it could also have some support for both 'image.png' & 'image.xml', because when i tried using the 'pico-censored' image, it basically won't read it. Is there a way to solve it, or do i just wait until THAT also gets support? |
this has to be internal-merge only for reasons i dont feel like saying