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multiple spritesheets (no editor) - #1061

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betpowo merged 5 commits into
CodenameCrew:internal-mergefrom
betpowo:internal-merge
Aug 12, 2026
Merged

multiple spritesheets (no editor)#1061
betpowo merged 5 commits into
CodenameCrew:internal-mergefrom
betpowo:internal-merge

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@betpowo

@betpowo betpowo commented Aug 12, 2026

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this has to be internal-merge only for reasons i dont feel like saying

Raltyro and others added 4 commits July 7, 2026 11:26
# Conflicts:
#	source/funkin/backend/system/Flags.hx
this has to be internal-merge only for reasons i dont feel like saying
@MRK2009

MRK2009 commented Aug 12, 2026

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I think you need skills on how to use git to fix your pr a bit. :trollface:
In case if your pr has unneeded commit(s) that aren't yours.

@betpowo

betpowo commented Aug 12, 2026

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you see im actually very lazy ok

@MRK2009

MRK2009 commented Aug 12, 2026

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I see, welp fair enough Ig

@betpowo
betpowo marked this pull request as draft August 12, 2026 20:48
@betpowo
betpowo marked this pull request as ready for review August 12, 2026 22:03
@betpowo
betpowo merged commit 18eba97 into CodenameCrew:internal-merge Aug 12, 2026
@Andrew2o0

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I don't understand how the new (W.I.P.) multiple spritesheets work, tbh?

@r6915ee

r6915ee commented Aug 16, 2026

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I don't understand how the new (W.I.P.) multiple spritesheets work, tbh?

You can add spritesheet nodes to your character XML (or any other supported XML, as this isn't limited to character XMLs and can be extended further) that each have an image path to load a spritesheet from. It's basically just the original method used to get multiple spritesheets working, but you have more control over what the spritesheet paths are.

@Andrew2o0

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I think i figured it out, but it could also have some support for both 'image.png' & 'image.xml', because when i tried using the 'pico-censored' image, it basically won't read it. Is there a way to solve it, or do i just wait until THAT also gets support?

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5 participants