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tool4ever
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Oct 11, 2026
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| @Test | ||
| public void testClayGolemHasDefaultSVarXAndResolvesMonstrosityAmount() { | ||
| Game game = initAndCreateGame(); |
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- don't need tests for trivial stuff
- we need a generic helper to perform cost lookahead, see Let the AI count converge before it decides whether to cast #11486 (comment)
- you could just fix the AILogic$ branch instead
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Summary
Fixes an issue with Clay Golem where calculating the monstrosity counter amount before or outside of dynamic dice resolution could fail or misbehave due to a missing fallback definition for variable X.
Details
Gemini contributed.