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How to build glslvalidate ------------------------- This code is tested/developed with MS VisualStudio 2010. 1) In VS2010, open "OpenGLCompilerXXXX\StandAlone.sln" and build "glslang". 2) Run "glslvalidate\RUN_vs10.bat" (which will set up some environment variables and open the solution file with VS2010; do not open the .sln file directly, or the environment will not be configured properly.) 3) Build the "glslvalidate" project.