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Fork of 3D Labs' GLSL Validator. I took the source-code and put it on GitHub to make it easier to find and also add some small functionality to it. There is one glslparser-library and two applications using it: one command-line utility and one GUI application using wxWidgets.

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How to build glslvalidate
-------------------------

This code is tested/developed with MS VisualStudio 2010.

1) In VS2010, open "OpenGLCompilerXXXX\StandAlone.sln" and build "glslang".

2) Run "glslvalidate\RUN_vs10.bat" (which will set up some environment
variables and open the solution file with VS2010; do not open the .sln file
directly, or the environment will not be configured properly.)

3) Build the "glslvalidate" project.

About

Fork of 3D Labs' GLSL Validator. I took the source-code and put it on GitHub to make it easier to find and also add some small functionality to it. There is one glslparser-library and two applications using it: one command-line utility and one GUI application using wxWidgets.

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