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Pathing #98

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@Av3boy

For scenarios where developers need to create AI systems, we should implement a Dijkstras algorithm or a A* implementation.

Similarly to the Unity engine implementation, we should bake an area that any given actor move.

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Av3boy commented on May 3, 2025

@Av3boy
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Consider implementing a command stream for autonomous systems like this.
https://gameprogrammingpatterns.com/command.html

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