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Unsafe OpenGL calls #36

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@Av3boy

The current implementation for some OpenGL calls use the void* overload, which require the unsafe keyword with the AllowUnsafeBlocks csproj property set to true.

We should make sure that the Span overloads are used for so we can get rid of those unsafe tags.

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  1. self-assigned this
    on Mar 15, 2025
  2. added
    enhancementNew feature or request
    renderingRendering related issues / questions
    coreThe issue is related to the Core library.
    on Mar 15, 2025
  3. added this to the MVP milestone on Mar 15, 2025
  4. added 2 commits that reference this issue on Mar 15, 2025
  5. moved this from Done to Merged in A sharp planon Mar 16, 2025
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coreThe issue is related to the Core library.enhancementNew feature or requestrenderingRendering related issues / questions

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