You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When new project is created, create a visual studio project using the name of the project and link the SharpEngine DLLs.
Version 1 "Play" button
When the play button is pressed, it builds the solution of the project and opens a new window. For later versions we can figure out how to run the game in a dockable window.
Since the projects are built around the "traditional .net solution" we can just run the "dotnet build" and "dotnet run" commands.
Example
Unity version control: Bad
Unreal Engine version control: Meh
We want all files for a given project to be managed just as any other .NET using git. No need for git LFS for smaller games (larger files still need LFS).
Standalone
Developers are alrerady able to create games using the standalone process by using the local project reference. However this may not be ideal for light development. We should create NuGet packages out of the Core project that developers can pull for their games.
Activity
#26 & #27 Editor improvements