Texts
Text objects should inherit the GameObject class. All characters and their textures etc should move relative to the GameObject's transformation.
Initial implementation
Bitmap locations for each character.
Each character is rendered onto a quad as a texture.
https://learnopengl.com/In-Practice/Text-Rendering
After MVP
Requires: #10: Splines
See also:
Sebastian Lague - Coding Adventure: Rendering Text
Texts
Text objects should inherit the GameObject class. All characters and their textures etc should move relative to the GameObject's transformation.
Initial implementation
Bitmap locations for each character.
Each character is rendered onto a quad as a texture.
https://learnopengl.com/In-Practice/Text-Rendering
After MVP
Requires: #10: Splines
See also:
Sebastian Lague - Coding Adventure: Rendering Text