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Material and shading improvements #11

Description

@Av3boy

Material and shading improvements

Diffuse Color

By default, new primitives should use a diffuse color instead of requiring a texture. Textures should always be optional, so when loading external assets and issues araise, the user is able to see something instead of just errors with textures.

Refraction

Emission

Sub-surface Scattering (SSS)

Basic Deformation Maps

Normal Maps
Displacement Maps
Bump Maps

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