Material and shading improvements
Diffuse Color
By default, new primitives should use a diffuse color instead of requiring a texture. Textures should always be optional, so when loading external assets and issues araise, the user is able to see something instead of just errors with textures.
Refraction
Emission
Sub-surface Scattering (SSS)
Basic Deformation Maps
Normal Maps
Displacement Maps
Bump Maps
Material and shading improvements
Diffuse Color
By default, new primitives should use a diffuse color instead of requiring a texture. Textures should always be optional, so when loading external assets and issues araise, the user is able to see something instead of just errors with textures.
Refraction
Emission
Sub-surface Scattering (SSS)
Basic Deformation Maps
Normal Maps
Displacement Maps
Bump Maps