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  • Gaming Campus
  • Lyon

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ArthurChassaing/README.md

Hello, I'm Arthur ๐Ÿ‘‹

C#/.NET Developer at HOOKTO (XEFI group), working on a monitoring agent deployed across entire IT infrastructures: versioning, real-time communication via WebSocket, AWS, and cross-platform installers.

Before that, I trained in video game development at Gaming Campus (Lyon), where I built games with Unity and Unreal Engine 5, and worked on engine development (ECS architecture, C++, real-time physics).

C# .NET C++ Unity Unreal

๐ŸŽฎ Featured projects

  • Custom Engine (DX12) โ€” Game engine in C++/DirectX 12. My part: physics engine, shaders, UI system.
  • If-Simulator โ€” 2D top-down shooter in Unity. My part: enemy AI and feedback systems.
  • Minesweeper โ€” Unity remake with mini-games.
  • EndlessRunnerCPP โ€” Endless runner in Unreal Engine 5, C++.
  • BIND: Cyber Runner โ€” Mobile game, final year project (team of 20).

๐Ÿ’ผ Most of my day-to-day work lives in private professional repositories.

๐Ÿ“ซ Links

LinkedIn ยท Portfolio

Pinned Loading

  1. If-Simulator If-Simulator Public

    Forked from lvocanson/If-Simulator

    C#

  2. EngineProject EngineProject Public

    Forked from GuilBlack/EngineProject

    C++

  3. Minesweeper Minesweeper Public

    ShaderLab 1 1

  4. EndlessRunnerCPP EndlessRunnerCPP Public

    C++