C#/.NET Developer at HOOKTO (XEFI group), working on a monitoring agent deployed across entire IT infrastructures: versioning, real-time communication via WebSocket, AWS, and cross-platform installers.
Before that, I trained in video game development at Gaming Campus (Lyon), where I built games with Unity and Unreal Engine 5, and worked on engine development (ECS architecture, C++, real-time physics).
- Custom Engine (DX12) โ Game engine in C++/DirectX 12. My part: physics engine, shaders, UI system.
- If-Simulator โ 2D top-down shooter in Unity. My part: enemy AI and feedback systems.
- Minesweeper โ Unity remake with mini-games.
- EndlessRunnerCPP โ Endless runner in Unreal Engine 5, C++.
- BIND: Cyber Runner โ Mobile game, final year project (team of 20).
๐ผ Most of my day-to-day work lives in private professional repositories.

