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Material system design #8

Description

@ASVIEST

There are different important capabilities from material system:

  1. Using standard material with variations with custom properties (change albedo, metallic, etc.)
  2. Extend standard material with vertex shaders (simple example: grass wind shader). Main problem of this use case: it should integrate with PBR/lightning system vertex shader
  3. Extend standard material with fragment shaders (simple example: lava animation). It should integrate with PBR/lightning system fragment shader.

TODO: progress

Activity

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