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Render graph compiler #3

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@ASVIEST

It is core component of the rendering engine and should be foundation for all other rendering systems. At the moment there is the first implementation of a graph render compiler, but it is missing a lot of things:

  • implement dyn - allowing dynamic graph mutations, need for settings like: what aa need: msaa or ssaa, post processing, etc.
  • different image sizes and types, need for cubemaps etc.
  • use VK_EXT_descriptor_heap
  • add support for VK_EXT_headless_surface for tests/virtualization monitor

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