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fix thrown shield stance swapping - #4277
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LtRipley36706
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WarlockHolmez
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…nce fixes from upstream ACE (#1285) * Let Life Magic projectile spells that deal physical damage fire Life school projectiles that aren't drains (Hunter's Lash 2970, Thorn Valley 6159) have a physical DamageType, so they hit the "Unknown DamageType for LifeProjectile" warning and were never launched. Hunter's Lash is on the player allowed spell list. Upstream ACEmulator#4228 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LDKfgWjXHL7EKz8foWrd5e * Stay in missile combat when a shield is equipped or removed with a thrown weapon Equipping or removing a shield while holding a thrown weapon switched the player to melee combat. Upstream ACEmulator#4277 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LDKfgWjXHL7EKz8foWrd5e * Cache WeenieObject type checks for the physics engine IsCreature/IsPlayer/IsCorpse/IsStorage resolved the WorldObject weak reference and did a type check on every call, and they are called constantly from collision and motion code. They are now computed once at construction. WeenieObject is immutable, so PhysicsObjs without a weenie share one DummyObject instead of allocating their own. Method signatures are unchanged for mods. Upstream ACEmulator#4212 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LDKfgWjXHL7EKz8foWrd5e --------- Co-authored-by: Claude <noreply@anthropic.com>
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Thanks to kewne for reporting this issue
repro steps:
expected:
actual:
similar problems with unequipping shield while in thrown shield combat stance, and swapping between sword+shield and thrown+shield while in combat stance also fixed