Policy-driven asset import governance for Unity.
Copyright (c) 2026 Arish. All rights reserved.
This is Conduit's documentation repository — the source for its documentation site, built from the Markdown files under docs/. It does not contain Conduit's source code. Conduit is a Proprietary product distributed exclusively through the Unity Asset Store as a compiled package; its source repository is private. See Does Conduit include source code? for what that means and how to reach Tools Studio about source-level access.
New to Conduit? Read these in order:
| Topic | |
|---|---|
| Policies | How folder-scoped rules cascade |
| Core Concepts | Policy, cascading, enforcement, and drift, explained once |
| Texture Rules | Governing texture import settings |
| Audio Rules | Governing audio import settings |
| Model Rules | Governing model import settings |
| Drift Detection | Finding assets out of compliance |
| Simulation | Previewing policy effects before applying them |
| Reimport Workflow | Applying policy to drifting assets |
| Build Gate | Blocking non-compliant builds |
| Demo Workflow | Installing sample content to try Conduit |
| API Reference | The Conduit static facade for scripted access |
| Troubleshooting | Common problems and fixes |
| FAQ | Short answers to common questions, including licensing and source availability |
| Release Notes | What's new, release by release |
For a bug, use the Report a Bug channel above. For anything else — a question, a feature idea, or a request for source-level access — reach out on the general Discord or by email. See Troubleshooting and FAQ first; most common problems are answered there directly.
