From 9ec50278938f997b791c0458fbc0fcc97e204b4e Mon Sep 17 00:00:00 2001
From: mikebarkmin <2592379+mikebarkmin@users.noreply.github.com>
Date: Wed, 7 Oct 2026 06:49:35 +0000
Subject: [PATCH] chore: release v5.7.0
---
.changeset/clones.md | 19 --------------
.changeset/game-speed.md | 11 ---------
.changeset/headless-costumes.md | 7 ------
.changeset/variable-monitors.md | 9 -------
CHANGELOG.md | 44 ++++++++++++++++++++++++++++++++-
pom.xml | 2 +-
6 files changed, 44 insertions(+), 48 deletions(-)
delete mode 100644 .changeset/clones.md
delete mode 100644 .changeset/game-speed.md
delete mode 100644 .changeset/headless-costumes.md
delete mode 100644 .changeset/variable-monitors.md
diff --git a/.changeset/clones.md b/.changeset/clones.md
deleted file mode 100644
index dfd81d38..00000000
--- a/.changeset/clones.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-type: minor
----
-
-Clones work like Scratch's. `clone()` makes a clone of the same class (a clone
-of a `Cat` is a `Cat`, with a copy of its variables), puts it on the stage right
-behind the original and runs its new `whenStartsAsClone()`, "when I start as a
-clone". `deleteThisClone()` removes a clone and leaves the original alone, and
-`isClone()` tells them apart.
-
-```java
-public void whenStartsAsClone() {
- this.goToRandomPosition();
-}
-```
-
-Before, `clone()` returned a plain `Sprite` that was not on the stage, so it
-neither showed up nor ran the class's `run()`. A copy made with `new
-Sprite(other)` also drew with the other sprite's pen; it has its own now.
diff --git a/.changeset/game-speed.md b/.changeset/game-speed.md
deleted file mode 100644
index db071e0e..00000000
--- a/.changeset/game-speed.md
+++ /dev/null
@@ -1,11 +0,0 @@
----
-type: minor
----
-
-The game can be paused, stepped and slowed down: `Window.getInstance().pause()`,
-`resume()`, `isPaused()`, `step()` (one frame while paused) and
-`setGameSpeed(0.5)` for half speed. `run()`, timers, gliding, animations and
-timed speech bubbles all follow, so the whole game stands still or runs in slow
-motion while the window keeps drawing; keys and clicks still arrive, so a key
-can resume the game. `Timer.millis()` and `getDeltaTime()` count game time,
-which is the real time as long as the game is neither paused nor sped up.
diff --git a/.changeset/headless-costumes.md b/.changeset/headless-costumes.md
deleted file mode 100644
index b56b3da2..00000000
--- a/.changeset/headless-costumes.md
+++ /dev/null
@@ -1,7 +0,0 @@
----
-type: patch
----
-
-Sprites load their costumes without a window, so sizes, costume switching,
-hitboxes and clones can be checked in plain unit tests. Without a window,
-timers stand at 0.
diff --git a/.changeset/variable-monitors.md b/.changeset/variable-monitors.md
deleted file mode 100644
index 35157773..00000000
--- a/.changeset/variable-monitors.md
+++ /dev/null
@@ -1,9 +0,0 @@
----
-type: minor
----
-
-Variable monitors, like Scratch's "show variable": `showVariable("score", () ->
-score)` on a stage or a sprite shows the name and the current value in the top
-left corner of the stage, updated every frame, and `hideVariable("score")`
-takes it away. A sprite's monitor says whose variable it is, for example "Cat:
-lives".
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 44d2c51b..82048022 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,9 +1,51 @@
---
name: Changelog
-index: 73
+index: 74
lang: en
---
+## 5.7.0
+
+
+
+Sprites load their costumes without a window, so sizes, costume switching,
+hitboxes and clones can be checked in plain unit tests. Without a window,
+timers stand at 0.
+
+
+Variable monitors, like Scratch's "show variable": `showVariable("score", () ->
+score)` on a stage or a sprite shows the name and the current value in the top
+left corner of the stage, updated every frame, and `hideVariable("score")`
+takes it away. A sprite's monitor says whose variable it is, for example "Cat:
+lives".
+
+
+The game can be paused, stepped and slowed down: `Window.getInstance().pause()`,
+`resume()`, `isPaused()`, `step()` (one frame while paused) and
+`setGameSpeed(0.5)` for half speed. `run()`, timers, gliding, animations and
+timed speech bubbles all follow, so the whole game stands still or runs in slow
+motion while the window keeps drawing; keys and clicks still arrive, so a key
+can resume the game. `Timer.millis()` and `getDeltaTime()` count game time,
+which is the real time as long as the game is neither paused nor sped up.
+
+
+Clones work like Scratch's. `clone()` makes a clone of the same class (a clone
+of a `Cat` is a `Cat`, with a copy of its variables), puts it on the stage right
+behind the original and runs its new `whenStartsAsClone()`, "when I start as a
+clone". `deleteThisClone()` removes a clone and leaves the original alone, and
+`isClone()` tells them apart.
+
+```java
+public void whenStartsAsClone() {
+ this.goToRandomPosition();
+}
+```
+
+Before, `clone()` returned a plain `Sprite` that was not on the stage, so it
+neither showed up nor ran the class's `run()`. A copy made with `new
+Sprite(other)` also drew with the other sprite's pen; it has its own now.
+
+
## 5.6.0
diff --git a/pom.xml b/pom.xml
index a525b04b..6bbd81ad 100644
--- a/pom.xml
+++ b/pom.xml
@@ -5,7 +5,7 @@
org.openpatch
scratch
- 5.6.0
+ 5.7.0
jar
Scratch for Java