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Copy pathPassGraph.cpp
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159 lines (119 loc) · 3.87 KB
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struct FRenderingCompositePassContext
{
const FViewInfo& View;
FRenderingCompositionGraph Graph;
FRHICommandListImmediate& RHICmdList;
bool bWasProcessed;
FRenderingCompositePass* Pass;
TShaderMap<FGlobalShaderType>* ShaderMap;
}
class FPostprocessContext
{
const FViewInfo& View;
FRenderingCompositionGraph& Graph;
FRHICommandListImmediate& RHICmdList;
FRenderingCompositePass* SceneColor;
FRenderingCompositePass* SceneDepth;
FRenderingCompositeOutputRef FinalOutput;
};
class FRenderingCompositionGraph
{
TArray<FRenderingCompositePass*> Nodes;
};
struct FRenderingCompositeOutputRef
{
FRenderingCompositePass* Source;
EPassOutputId PassOutputId;
}
struct FRenderingCompositeOutput
{
FPooledRenderTargetDesc RenderTargetDesc;
TRefCountPtr<IPooledRenderTarget> PooledRenderTarget;
}
struct FRenderingCompositePass
{
bool bComputeOutputDescWasCalled;
}
template <uint32 InputCount, uint32 OutputCount>
struct TRenderingCompositePassBase :public FRenderingCompositePass
{
FRenderingCompositeOutputRef PassInputs[InputCount];
FRenderingCompositeOutput PassOutputs[OutputCount];
}
class FRCPassPostProcessInput : public TRenderingCompositePassBase<0, 1>
{
TRefCountPtr<IPooledRenderTarget> Data;
}
class FRCPassPostProcessDeferredDecals : public TRenderingCompositePassBase<1, 1>
{
EDecalRenderStage CurrentStage;
}
GCompositionLighting.ProcessBeforeBasePass(RHICmdList, View, bDBuffer, SSAOLevels);
{
FRenderingCompositePassContext CompositeContext( , );
{
Graph = FRenderingCompositionGraph();
}
FRenderingCompositionGraph& Graph = CompositeContext.Graph;
FPostprocessContext Context( , , );
{
SceneColor = nullptr;
SceneDepth = Graph.RegisterPass(new FRCPassPostProcessInput(SceneContext.SceneDepthZ));
{
Data = SceneContext.SceneDepthZ;
}
FinalOutput = FRenderingCompositeOutputRef(SceneColor, ePId_Output0);
}
FRenderingCompositeOutputRef FinalOutput = Context.FinalOutput;
FRenderingCompositePass* Pass1
= Graph.RegisterPass(new FRCPassPostProcessDeferredDecals(DRS_BeforeBasePass));
{
CurrentStage = DRS_BeforeBasePass;
}
Pass1->SetInput(ePId_Input0, FinalOutput);
FinalOutput = FRenderingCompositeOutputRef(Pass1, ePId_Output0);
CompositeContext.Process(FinalOutput.GetPass(), TEXT("Composition_BeforeBasePass"));
[
bWasProcessed = true;
Graph.RecursivelyGatherDependencies( FinalOutput.GetPass() );
{
FRenderingCompositePass* Pass = FinalOutput.GetPass();
Pass->bComputeOutputDescWasCalled ? return : = true;
for ( FRenderingCompositeOutputRef& Input : Pass->(PassInput + AdditionalDependencies) )
{
FRenderingCompositePass* PrePass = Input.GetPass();
if(PrePass)
{
Input.GetOutput()->AddDependency;
RecursivelyGatherDependencies( PrePass );
}
}
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
for( FRenderingCompositeOutput& Output : Pass->OutPut)
{
Output.RenderTargetDesc = Pass->ComputeOutputDesc(OutputId);
}
}
FRenderingCompositeOutputRef InOutputRef = FRenderingCompositeOutputRef( FinalOutput.GetPass(), ePId_Output0 );
Graph.RecursivelyProcess( InOutputRef, CompositeContext );
{
FRenderingCompositePass* Pass = InOutputRef.GetPass();
FRenderingCompositeOutput* Output = InOutputRef.GetOutput();
Pass->bProcessWasCalled ? return : = true;
for ( FRenderingCompositeOutputRef& Input : Pass->(PassInput + AdditionalDependencies) )
{
FRenderingCompositePass* PrePass = Input.GetPass();
if (PrePass)
{
CompositeContext.Pass = Pass;
RecursivelyProcess( Input, CompositeContext );
}
}
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Context.Pass = Pass;
Pass->Process(Context);
}
] // end process
}