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extra-programming
life
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Rules.java
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/**
* An interface that repersents the rules used in the game.
* You must register your rules class in static final LifeGame.rulesList
* @author Gavin Yancey
*/
public interface Rules
{
/**@return the default cell state*/
int getDefaultCellState();
/**@return an array of all the acceptable cell states*/
int[] getAcceptableCellStates();
/**@return the color of a cell based on it's cell state*/
java.awt.Color getCellColor(int cellState);
/**@return the amount any cell counts for in a neighbor count*/
int getNeighborValue(int cellState);
/**used when stepping
* @return the next cell state, based on the curent cell state and the neighbor count*/
int getCellState(int cellState, int neighborCount);
/**used for changing rules, cell might not be an acceptable cell state, make sure it is one*/
int getCellState(int cellState);
/**used for reading the game from a file
* @return the cell state represented by any charactor in a life file*/
int getCellStateFromFile(char c);
/**used for saving the game in a file
* @return the charactor that would represent the cell state in a life file*/
char getCellStateForFile(int cellState);
/**used for changing the cell state when a cell is clicked on
* @return the new cell state from a clicked cell*/
int getCellStateFromClick(int cellState);
}
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