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Copy pathServer.cpp
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293 lines (285 loc) · 8.08 KB
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#include "Server.h"
Server::Server()
{
sock_fd = 0;
epoll_fd = 0;
onlinelist = new map<int, pair<string, int>>;
}
void Server::Prepare()
{
clear();
cout << "Server is starting..." << endl;
ifstream config("config.json");
if (!config)
{
cout << "Didn't find config.json." << endl;
cout << "Please run ./Chatroom --init first." << endl;
user_wait();
exit(-1);
}
Json::Reader reader;
Json::Value root;
reader.parse(config, root);
sock_fd = socket(AF_INET, SOCK_STREAM, 0); //socket部分开始
if (sock_fd < 0)
{
cout << "Socket error;" << endl;
user_wait();
exit(-1);
}
struct sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr(root["Server"]["ListenIP"].asCString());
serv_addr.sin_port = htons(root["Server"]["Port"].asUInt());
if (bind(sock_fd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
cout << "Socket errer;" << endl;
user_wait();
exit(-1);
}
if (listen(sock_fd, 5) < 0)
{
cout << "Change to LISTENING errer;" << endl;
user_wait();
exit(-1);
}
else
{
cout << "Server is LISTENING on " << root["Server"]["ListenIP"].asCString() << ":" << root["Server"]["Port"].asUInt() << endl;
}
epoll_fd = epoll_create(4096);
if (epoll_fd < 0)
{
cout << "Other error" << endl;
user_wait();
exit(-1);
}
addepollfd(epoll_fd, sock_fd);
/*数据库初始化部分开始*/
if (LOGINMODE)
{
mysql_init(&mysql);
if (!mysql_real_connect(&mysql, root["Server"]["ListenIP"].asCString(),
root["Server"]["DatabaseAccount"].asCString(),
root["Server"]["DatabasePassword"].asCString(),
root["Server"]["DatabaseName"].asCString(),
root["Server"]["DatabasePort"].asUInt(), NULL, 0))
{
cout << "Failed to connect to database: Error:" << mysql_error(&mysql) << endl;
user_wait();
exit(-1);
}
else
{
cout << "Success to connect database" << endl;
}
mysql_set_character_set(&mysql, "utf8"); //解决中文乱码问题
}
/*数据库初始化部分结束*/
config.close();
}
void Server::BroadcastMsg(int call, Msg &msg)
{
cout << "A user sends a broadcast message." << endl;
map<int, pair<string, int>>::iterator i; //声明一个迭代器(相当于int i
for (i = onlinelist->begin(); i != onlinelist->end(); i++)
{
if (i->first != call) //除了发信者外
{
cout << "Send message to client " << i->first << endl;
sendMsg(msg, i->first); //给所有在线玩家发送消息
}
}
}
void Server::dealWithMsg(int call)
{
switch (recv_msg.type)
{
case 0:
{
cout << "Maybe someone has been offline:" << recv_msg.content << endl;
break;
}
case LOGIN:
{
Login(call);
break;
}
case SIGNUP:
{
Signup(call);
break;
}
case MAKEFRIEND:
{
makeFriendQuery();
break;
}
case ACCEPT:
case REFUSE:
{
dealwithQuery();
break;
}
case DELETEFRIEND:
{
deleteFriend();
break;
}
case SUKI:
case KIRAI:
{
setFriendFlag();
break;
}
case QUERYFRIENDLIST:
{
sendFriendList(call);
break;
}
case CREATEGROUP:
{
createGroupTalk();
break;
}
case JOINGROUP:
{
joinGroupQuery();
break;
}
case SETADMIN:
setGroupAdmin();
break;
case LEAVEGROUP:
leaveGroup();
break;
case KICKOFFMEMBER:
deleteGroupMember();
break;
case QUERYMEMBER:
SendGroupMember(call);
break;
case QUERYBOX:
{
sendQueryBox(call);
break;
}
case ONLINELIST:
{
sendOnlineFriends(call);
break;
}
case HISTORY:
{
sendHistory(call);
break;
}
case COMMAND: //如果收到命令类消息
{
cout << "illegal message:" << recv_msg.content << endl;
break;
}
case ALL:
{
cout << "From:" << recv_msg.fromUser << endl;
cout << "Say:" << recv_msg.content << endl;
BroadcastMsg(call, recv_msg);
break;
}
case PRIVTALK: //下面两个可能写不完 先写
{
cout << "A user sends a message to another user." << endl;
Privatetalk(recv_msg);
break;
}
case GROUPTALK:
{
cout << "A user sends a message to a group" << endl;
Grouptalk(recv_msg, call);
break;
}
case HEARTBEAT:
{
(*onlinelist)[call].second = 0; //每收到一次心跳包心跳包参数置零
break;
}
}
}
void *Server::dealWithHeartbeat(void *pointer)
{
cout << "Heartbeat thread has been ready." << endl;
Server *ptr = (Server *)pointer;
while (1)
{
map<int, pair<string, int>>::iterator i = ptr->onlinelist->begin();
for (; i != ptr->onlinelist->end(); i++) //遍历在线列表
{
if (i->second.second == 5) //若存在心跳包参数为5的
{
cout << i->second.first << "has been offline." << endl; //丢人 直接踢下线
close(i->first);
ptr->onlinelist->erase(i);
}
else if (i->second.second < 5) //若心跳包参数小于5
{
i->second.second += 1; //心跳包参数+1
}
}
sleep(3); //每三秒执行一次该循环
}
return 0;
}
void Server::Start() //服务端程序入口
{
static struct epoll_event events[16384]; //设置标识符监听队列
Prepare();
pthread_t heartbeat; //新建立一个pthread
if (pthread_create(&heartbeat, NULL, dealWithHeartbeat, (void *)this) < 0) //创建一个子进程处理心跳包(传递参数为该服务器对象指针)
{
cout << "Heartbeat thread error..." << endl;
user_wait();
exit(-1);
}
while (1)
{
int events_counter = epoll_wait(epoll_fd, events, 16384, -1); //在接收到事件之前保持阻塞
for (int i = 0; i < events_counter; i++)
{
int call = events[i].data.fd;
if (call == sock_fd) //如果事件是由服务器bind的socket上发生的
{
struct sockaddr_in clnt_addr;
memset(&clnt_addr, 0, sizeof(clnt_addr));
socklen_t addr_len = sizeof(struct sockaddr_in);
int clnt_sock = accept(sock_fd, (struct sockaddr *)&clnt_addr, &addr_len); //接收第一次连接的客户端并在服务端上为其分配新的socket(离谱为什么bind只需要地址长度的值而accept要引用)
cout << "Get a new Connect from:" << inet_ntoa(clnt_addr.sin_addr) << ":" << ntohs(clnt_addr.sin_port) << "..." << endl;
cout << "Waiting for login……" << endl;
addepollfd(epoll_fd, clnt_sock); //将分配后的标识符加入监听队列
if (LOGINMODE == 0)
{
cout << "Login success." << endl;
addonlinelist(call, acc.account);
cout << "Now there are " << onlinelist->size() << " user(s) online." << endl;
Onlineremind(clnt_sock);
}
}
else //如果服务器来自epoll监控队列中的其他描述符(已被accept分配过新的标识符)
{
if (recvMsg(call, recv_msg) < 0)
{
cout << "Receive error." << endl;
}
else
{
dealWithMsg(call);
}
}
}
}
}
Server::~Server()
{
close(sock_fd);
close(epoll_fd);
}